Shadow Eater
Center DamageHeld items
Battle item
Alternative: Full Heal

Gengar, a Pokémon that lurks in the shadows, is a master of surprise attacks.
It can sneak up behind its opponents without making a sound. On top of that, its Unite Move, Phantom Ambush, lets it turn invisible. It’s a move truly befitting Gengar, the Shadow Pokémon!
Recommended held items, battle items and move paths for Gengar.
Alternative: Full Heal
Alternative: Shell Bell
Alternative: Eject Button
Both upgrade branches are shown for each move — you only pick one.

Increases movement speed by 10% when out of combat. (5s after leaving combat)
Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.

Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.
Upgrade choice · level 7
Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.
Level 13: Increased damage.
Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.
Level 13: Increased poison duration.

Attacks with the user's tongue and pulls enemies toward the user.
Upgrade choice · level 5
Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.
Level 11: Increased damage and HP restored.
Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.
Level 11: Increased damage.

Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
How Gengar scales from level 1 to 15, and where it lands against the rest of the roster.
Level 15, scaled between the lowest and highest value across all 98 Pokémon rather than from zero — a full bar means best in the game.
How each stat scales from level 1 to max.
Each line is scaled to its own maximum so the curves stay comparable — HP is far larger in absolute terms than the other stats. Exact values are in the table below.
Values are as displayed in game. Percentages are additive with held items and emblems.
| Lvl | HP | Attack | Defense | Sp. Atk | Sp. Def | Crit | CDR | Lifesteal | Atk Spd |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 3456 | 20 | 52 | 80 | 38 | 0% | 0% | 0% | 10% |
| 2 | 3510 | 21 | 56 | 89 | 40 | 0% | 0% | 0% | 10.43% |
| 3 | 3574 | 23 | 61 | 99 | 43 | 0% | 0% | 0% | 10.94% |
| 4 | 3651 | 25 | 67 | 112 | 47 | 0% | 0% | 0% | 11.56% |
| 5 | 3931 | 32 | 87 | 158 | 60 | 0% | 5% | 0% | 13.8% |
| 6 | 4043 | 35 | 95 | 176 | 65 | 0% | 5% | 0% | 14.69% |
| 7 | 4177 | 38 | 105 | 198 | 71 | 0% | 5% | 0% | 15.76% |
| 8 | 4338 | 42 | 116 | 224 | 78 | 0% | 5% | 0% | 17.05% |
| 9 | 4905 | 56 | 156 | 316 | 104 | 0% | 15% | 0% | 21.59% |
| 10 | 5136 | 62 | 172 | 354 | 115 | 0% | 15% | 0% | 23.44% |
| 11 | 5414 | 69 | 192 | 399 | 128 | 0% | 15% | 0% | 25.66% |
| 12 | 5747 | 78 | 216 | 453 | 143 | 0% | 15% | 0% | 28.33% |
| 13 | 6146 | 88 | 245 | 518 | 161 | 0% | 25% | 0% | 31.53% |
| 14 | 6625 | 100 | 279 | 596 | 183 | 0% | 25% | 0% | 35.37% |
| 15 | 7200 | 115 | 320 | 690 | 210 | 0% | 25% | 0% | 39.98% |