Flash Tail
Anywhere DamageHeld items
Alternative: Accel Bracer
Battle item
Alternative: Eject Button

Add a Ranged Attacker to your UNITE team with a powerhouse of a Pokémon that’s eager to shove out the opposition. Duraludon is ready to leverage light, efface earth, and wreak ruin in order to win.
Spin out opponents with Duraludon’s Unite Move, Revolving Ruin. Duraludon spins while firing a sizzling beam of light, damaging opponents, gaining a temporary shield, and increasing its Attack.
Recommended held items, battle items and move paths for Duraludon.
Alternative: Accel Bracer
Alternative: Eject Button
Alternative: Accel Bracer
Alternative: Eject Button
Alternative: Full Heal
Both upgrade branches are shown for each move — you only pick one.

Prevents Duraludon from being thrown or shoved by the first attempt to shove or throw them. This ability goes on cooldown after it's triggered (50s cd).
Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.

Reduces damage received for a short time. Afterward, Duraludon's basic attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 basic attacks.
Upgrade choice · level 5
Duraludon ruptures the ground around themself and in a designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed by 50% for 1s. Afterward, go into "Cannon Mode" rooting Duraludon for 6s or if a basic attack is not made for 2.5s or this move can be cancelled early. While in Cannon Mode, basic attacks have longer range, attack speed is increased by 100% but decays by 20% per second over 5 seconds, dealing increased damage and splash damage. Exiting "Cannon mode" will prematurely remove the attack speed buff. Metal Claw, Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit by 60% for 1s and also pierce.
Level 11: Enemies in the ruptured ground's area of effect are also unable to act for 1s.
Charges power before dealing damage to enemies in the area of effect. Duraludon's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. After learning this move, a damage marker will be attached to any enemy Duraludon damages. When Dragon Pulse hits a marked enemy, it deals additional damage to that target for each damage marker attached to it, then removes all of the damage markers. In addition, if this move knocks out an enemy, the cooldown is reduced by 50% and the next 3 basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.
Level 11: Also restores Duraludon's HP if this move knocks out an enemy player.

Strike with sharp claws; dealing damage to enemies hit and decreasing their movement speed for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack.
Upgrade choice · level 7
Duraludon shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. This move can penetrate through walls.
Level 13: Increased damage.
Hurl a stone at the designated area, creating an invisible field of stones. The field deals damage over time to enemies in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an enemy before the designated area, the area of effect will instead be centered on where the stone hit that Pokémon. Once an enemy takes damage from the field, it will become visible to enemies. If an enemy takes damage from this move 4 times, that enemy becomes unable to move for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. There is a 1.1s cooldown between uses.
Level 13: Increases the maximum number of uses that can be kept in reserve for this move.

Fire a beam of light at the ground in a sweeping circle around Duraludon. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases their Attack by 8% for a short time. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam. Damage is dealt to any enemy in the area of effect after the beam of light is fired. A burning ring is also left where the beam of light touched the ground, and enemies that touch this ring take additional damage and have their movement speed decreased by 50% for 1s refreshing as damage continus to be taken from the burning ground.
How Duraludon scales from level 1 to 15, and where it lands against the rest of the roster.
Level 15, scaled between the lowest and highest value across all 98 Pokémon rather than from zero — a full bar means best in the game.
How each stat scales from level 1 to max.
Each line is scaled to its own maximum so the curves stay comparable — HP is far larger in absolute terms than the other stats. Exact values are in the table below.
Values are as displayed in game. Percentages are additive with held items and emblems.
| Lvl | HP | Attack | Defense | Sp. Atk | Sp. Def | Crit | CDR | Lifesteal | Atk Spd |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 3200 | 135 | 70 | 20 | 50 | 0% | 0% | 0% | 10% |
| 2 | 3300 | 148 | 78 | 24 | 55 | 0% | 0% | 0% | 13.14% |
| 3 | 3410 | 162 | 87 | 28 | 61 | 0% | 0% | 0% | 16.59% |
| 4 | 3531 | 178 | 97 | 32 | 67 | 0% | 0% | 0% | 20.39% |
| 5 | 3664 | 195 | 108 | 37 | 74 | 10% | 0% | 5% | 24.57% |
| 6 | 3811 | 214 | 120 | 42 | 82 | 10% | 0% | 5% | 29.16% |
| 7 | 3972 | 235 | 133 | 48 | 91 | 10% | 0% | 10% | 34.21% |
| 8 | 4149 | 258 | 148 | 54 | 100 | 10% | 0% | 10% | 39.77% |
| 9 | 4344 | 284 | 164 | 61 | 110 | 20% | 0% | 15% | 45.88% |
| 10 | 4559 | 312 | 182 | 69 | 122 | 20% | 0% | 15% | 52.6% |
| 11 | 4795 | 343 | 201 | 77 | 135 | 20% | 0% | 20% | 60% |
| 12 | 5054 | 377 | 222 | 86 | 149 | 20% | 0% | 20% | 60% |
| 13 | 5340 | 414 | 246 | 96 | 164 | 20% | 0% | 25% | 60% |
| 14 | 5654 | 455 | 272 | 107 | 181 | 20% | 0% | 25% | 60% |
| 15 | 6000 | 500 | 301 | 119 | 200 | 20% | 0% | 25% | 60% |