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Dodrio

Dodrio

SpeedsterMeleePhysicalExpert

Prove that three heads are better than one with this nimble Speedster coming to Aeos Island. Dodrio is ready to peck apart the competition in Pokémon UNITE.

Tier
A+
Solo queue
A
Rated
December 27, 2025

How Dodrio plays

Start a stampede with Dodrio’s Unite Move, Triple Trample. Dodrio becomes immune to hindrances and runs to a designated location with unstoppable might. If Dodrio runs into an opponent, it deals damage and throws them into the air.

Builds 3

Recommended held items, battle items and move paths for Dodrio.

Tri Jump

Anywhere Damage

Held items

Alternative: Accel Bracer

Battle item

Move path

  1. Quick Attack
  2. Peck
  3. Tri Attack
  4. Jump Kick
Energy Amplifier along with Accelgor buff creates a potential stun lock loop when using Jump Kick and Tri Attack. Charging Charm proc's on ranged Tri Attacks where as Razor Claw can only proc on Auto Attacks so Charm will have guaranteed value where as Claw can have incremental value that can possibly surpass Charm if played right. Float Stone may be substituted in to play more map and build more sprint gauge for smoother comboing of ranged Tri Attack+Boosted into Jump Kick into getting back to ranged Tri Attack. Charging Charm and Razor Claw in tandem offer the highest burst pairing.

Moves 5

Both upgrade branches are shown for each move — you only pick one.

Run Away

Passive

Movement speed is increased when enemies are nearby. While the Pokémon is moving, their sprint gauge charges. While the sprint gauge is full, movement speed is increased. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When this Pokémon scores a goal, the amount of Aeos energy deposited is evenly divided into equal portions for each head the Pokémon has.

Attack

Basic

Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the sprint gauage is full, basic attacks will cause the Pokémon to charge in the direction they're facing and consume all of the sprint gauge. If this charging attack hits an enemy, all of the user's move cooldowns are reduced.

Peck

Move 1Melee5s CD

Move forward while jabbing with beaks. When the sprint gauge is full, instead charge forward while jabbing with beaks. Using this move fully consumes the sprint gauge.

Upgrade choice · level 5

  • Dodrio attacks with their beaks in a cone in front of themself, dealing damage to enemies and applying one of the following random effects to enemies hit: decrease Attack and deal damage-over-time for a set amount of time, deacrease auto attack speed, or decrease movement speed. When the sprint gauge is full, Dodrio instead shoots out 3 projectiles in a designated direction. If a projectile hits an enemy, the project deals damage and applies one of the aforementioned effects based on its color. After this move is used, Dodrio's next auto attack deals additional damage and restores HP. Holds 2 uses in reserve and cannot be used more than once every 1s.

    Level 11: When the sprint gauge is full, this move's cooldown is reduced.

  • Dodrio moves forward while striking with their sharp beaks multiple times, dealing damage to enemies hit. When the sprint gauge is full, Dodrio instead dashes forward while striking with their sharp beaks multiple times, dealing damage to enemies hit and shoving them. Using this move fully consumes the sprint gauge.

    Level 11: Reduces this move's cooldown. Also, when this move hits enemies, restore a portion of Dodrio's HP based on the amount of damage dealt.

Quick Attack

Move 2Dash10s CD

Dash forward, increasing the user's movement speed for a short time and deal damage to enemies hit. This move's cooldown is reduced if it hits an enemy.

Upgrade choice · level 7

  • Become immune to hindrances for a short time and fully charge the sprint gauge. Afterward, movement speed is increased for a short time, and the sprint gauge charges faster.

    Level 13: After this move is used, the sprint gauge becomes fully charged.

  • Dodrio leaps forward while kicking. If this move makes contact with an enemy or obstacle, Dodrio leaps over it and stomps the ground when landing, dealing damage to enemies in the area-of-effect and decreases their movement speed for a short time and the sprint gauge charges. If this move makes contact with an enemy, this move's cooldown is reduced.

    Level 13: When stomping the ground after leaping, enemies in the area are also left unable to act.

Triple Trample

Unite MoveDash134s CD

Dodrio runs to a designated location. While running, Dodrio is immune to hindrances. If Dodrio makes contact with an enemy while running, they are dealt damage and thrown into the air. When Dodrio arrives at the designated location, Dodrio gains increased Attack for a short time, is granted a shield, and the sprint gauge charges faster for a short time.

Stats

How Dodrio scales from level 1 to 15, and where it lands against the rest of the roster.

HP6300
Attack625
Sp. Atk118
Defense298
Sp. Def200

Level 15, scaled between the lowest and highest value across all 98 Pokémon rather than from zero — a full bar means best in the game.

Growth curve

How each stat scales from level 1 to max.

0%25%50%75%100%13691215

Each line is scaled to its own maximum so the curves stay comparable — HP is far larger in absolute terms than the other stats. Exact values are in the table below.

Stats by level

Values are as displayed in game. Percentages are additive with held items and emblems.

LvlHPAttackDefenseSp. AtkSp. DefCritCDRLifestealAtk Spd
130501504520350%0%0%10%
231221615122390%0%0%10.44%
332051735724430%0%0%10.95%
433001876426480%0%0%11.54%
537352519840705%0%0%14.22%
6386126910844765%0%0%15%
7400629011948835%0%0%15.89%
8417331413253915%0%0%16.92%
943653421475910110%0%0%18.1%
1045863741646611210%0%0%19.46%
1148404111847412510%0%0%21.02%
1251334542078314010%0%0%22.82%
1354695032339315710%0%0%24.89%
14585656026310517710%0%0%27.27%
15630062529811820010%0%0%30%