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Azumarill

Azumarill

All-RounderMeleePhysicalNovice

Add a Melee All-Rounder to your team with a whirlpool-wielding Pokémon that’s ready to play rough with the opposition. Azumarill is ready to tackle any challenge in Pokémon UNITE.

Tier
D
Solo queue
B
Rated
December 27, 2025

How Azumarill plays

Bash the opposition with Azumarill’s Unite Move, Belly Bash. Azumarill pounds its stomach, creating a shield for itself and sacrificing HP for increased attack power before charging enemy Pokémon.

Builds 3

Recommended held items, battle items and move paths for Azumarill.

Moves 5

Both upgrade branches are shown for each move — you only pick one.

Huge Power

Passive

When this Pokémon hits only a single enemy with a basic attack, a move, or their Unite Move, the hit is always a critical hit. However, when hitting two or more enemies at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.

Attack

Basic

Becomes a boosted attack with every third attack, dealing increased damage to enemies within a cone area of effect in front of this Pokémon.

Tackle

Move 1Dash5s CD

Charge forward, dealing damage to any enemy hit and leave them unable to act for a short time.

Upgrade choice · level 6

  • Increases movement speed for a short time and changes the next basic attack. When Azumarill performs their next basic attack, lunge at one enemy in range and deliver repeated blows; dealing damage to that target and leave it unable to act for a short time.

    Level 12: Further increases movement speed when this move is used, and also reduces this move’s cooldown.

  • Shoot a pulsing blast of water in front of Azumarill. When the blast of water hits an enemy, decrease that Pokémon’s movement speed and deal damage to all enemies in an area of effect around the initial target hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to 3 targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, Azumarill can perform a short rolling dash in a designated direction.

    Level 12: Increase the maximum number of targets that the blast of water can bounce between by 2.

Bubble

Move 2Area6s CD

Spray bubbles in a cone; dealing damage to enemies in the area of effect and decrease their movement speed for a short time. This move can be used while moving.

Upgrade choice · level 4

  • For a short time, four small whirlpools appear that swirl around Azumarill as they move. If a whirlpool hits an enemy, the whirlpool deals damage and restores Azumarill's HP. If a whirlpool hits an enemy player, an increased amount of HP is restored.

    Level 10: Reduce this move’s cooldown and increases the amount of HP it restored.

  • Increases the speed and area of effect of Azumarill's next 3 basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore Azumarill's HP, and can ignore the Defense stat and shield effects of enemies hit.

    Level 10: After activating this move, Azumarill's next 3 basic attacks will also reduce the cooldown of all moves when they hit an enemy from a distance.

Belly Bash

Unite MoveSure Hit89s CD

Azumarill pounds their belly 3 times, granting a shield. With each pound, Azumarill loses HP in exchange for increased Attack. Azumarill can move while pounding their belly. Afterward, target an enemy and then charge at the target; dealing damage to them and throwing all enemies hit while charging.

Stats

How Azumarill scales from level 1 to 15, and where it lands against the rest of the roster.

HP7850
Attack461
Sp. Atk115
Defense399
Sp. Def399

Level 15, scaled between the lowest and highest value across all 98 Pokémon rather than from zero — a full bar means best in the game.

Growth curve

How each stat scales from level 1 to max.

0%25%50%75%100%13691215

Each line is scaled to its own maximum so the curves stay comparable — HP is far larger in absolute terms than the other stats. Exact values are in the table below.

Stats by level

Values are as displayed in game. Percentages are additive with held items and emblems.

LvlHPAttackDefenseSp. AtkSp. DefCritCDRLifestealAtk Spd
132501258020800%0%0%10%
233521328722870%0%0%10.67%
334691419524950%0%0%11.43%
44064185136361360%0%5%15.31%
54219196147401470%0%5%16.32%
64398209159441590%0%5%17.48%
74603224173481730%0%5%18.82%
84839241189531890%0%5%20.36%
95111261208592080%0%10%22.13%
105424284230652300%0%10%24.17%
115784310255722550%0%10%26.52%
126198340284812840%0%10%29.22%
136674375317913170%0%10%32.33%
1472214153551023550%0%10%35.9%
1578504613991153990%0%10%40%